πŸ›

Grade 2 Science Β· World 6: Push & Pull Playground Β· Level 43

Test Your Design

Record trials in a table and decide if a design works as intended.

Warm-up, learn, try it together, practice, then a quick check. About 15 minutes.

πŸ™‹ Pick a learner to save ⭐

What children learn in Level 43

  • After you build a design, test it. Do it more than once, to be sure it works every time and not just by luck.
  • Keep everything the same except the one thing you're testing: the same car, the same push, the same floor.
  • Write the results in a data table. This class tested two ramp designs three times each.
  • Design B rolled farther in every trial, so it worked better at making the car go far. If a design doesn't work every time, improve it and test again!

Georgia Standards of Excellence in Science:

  • S2P2.c β€” Record and analyze data to decide if a design solution works as intended to change the speed or direction of an object with a force (a push or a pull).

Browse all Pre-K to Grade 5 standards β†’